using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace JSG.Car.ScriptableObjects
{
    [CreateAssetMenu(fileName = "GameData", menuName = "CustomObjects/GameData", order = 1)]

    public class GameData : ScriptableObject
    {
        public int m_Checkpoint;
        public int m_PowerSelectNum;


    }
}
